

With impressive features such as interactive surfaces. Granted, the end result looked utterly wild. It took three years for the next trailer to drop.

This would be publicly confirmed the very next month, with the dev team being optimistic that they could transfer the work shown at E3 "within a month to 6 weeks.". Due to it being better suited for wide-open areas like they were planning to include. Shortly after E3 1998, 3D Realms internally discussed throwing out the Quake II engine in exchange for the Unreal Engine. So everything seemed alright to the average consumer. They did manage to drop a trailer for this build by E3 1998. They were actually mockups created using the Quake I engine. So when screenshots ( direct link) were provided to PC Gamer a couple months later. 3D Realms didn't actually have the Quake II engine at the time of annoucement. However, in what would mark the beginning of the game's numerous development issues. The annoucement revealed plans to license out the Quake II engine, and provided a rather optimistic release date of "Spring, 1998". After 3D Realms canned the platformer, they quickly revealed the name would be reused on a proper sequel to Duke Nukem 3D. This is where the infamous legend was born. With PC getting it's own 2D platformer entitled "Manhattan Project" in 2002.

While the concept of making a new 2D Duke game would eventually first happen in 1999 on the Game Boy Color, of all places. It was supposed to be a 2D platformer in the vein of the first 2 Duke games, but with the humour and visual style of 3D.Īfter it's cancelation, the engine was sold to Inner Circle Creations. Some folks over in Reddit had a few workarounds if you want to play it.While not officially considered part of the development timeline, this is the origin of the name. Take note though, that this version is extremely buggy, as it’s still technically a work in progress. The 2001 iteration includes the Unreal Editor that was used to create the game’s maps plus the source code for modders to tinker with. The leaker was supposed to leak it in June, but Kotaku reported that you can download it from the Internet Archive now. All weapons can be used, except for the freezer and chainsaw. The leaker added that although a huge chunk of it is playable and all of the content from E3 is included, there’s also another chunk where it’s block-outs without enemies. This apparently includes “almost every chapter… in some form,” according to the leaker called “x0r.” The long wait was apparently not worth it as the game did not meet even the lowest of expectations.įast forward to this year, a leak in 4chan (shared by ) shows what looks like Duke Nukem Forever in its 2001 E3 iteration. It didn’t meet its deadline, though, as players waited until 2011 for it to be launched. A quick jump back to the 90’s: Duke Nukem Forever started its development in 1997, and was planned to be released in 1998.
